It goes without saying that the sheer amount of units our engine can allow is very impressive. “We integrate a lot of light RPG and roguelike elements… We trust that players want a game that tests their skills – providing procedurally generated maps, steep difficulty climbs and high skill ceilings to allow for this.”ĭesigner Mario Barone also weighed in: “We’ve created this system to give us the flexibility to create some amazing game moments. “ Age of Darkness is an ambitious game in many ways,” Berkelmans continued.